Rogue

Rogue

A true problem solver. You maneuver with unmatched agility and can navigate social situations with ease.
You're better than anyone at procuring valuable objects and secrets.

Starting HP : 1d10 + CON
HP Per Level/Resting (HD) : 1d10

Equipment

Every Rogue starts with torches, rations, a toolkit of their choice, and the following:

  • Armor - choose 1
    • Black leather hood & vest (1 AP)
    • Cloth Gambeson (1 AP)
  • Weapon - choose 1
    • Longsword
    • Two shortswords
    • Two daggers
    • Longbow & arrows

Class Feature

Skills

You have a variety of special skills. When you create your Character and each time you gain a Level you may choose a Skill from below or gain Mastery in a Skill you already have

SkillsDescriptionMastery
SwiftYou no longer trigger a free attack when Disengaging.As long as you’re not surprised and not wearing heavy armor or wielding a shield, you always act before the enemy.
BackstabWhen you attack a Creature that isn’t aware of you, deal double the damage rolled.Triple the damage instead .
ExpertiseOnce per session, you may reroll any Test.You may reroll any die instead.
CautionAdd d6 to your roll when testing DEX to avoid damage or effects from traps and magical devices.If you pass a Test in this way, that success applies to d4 Close allies.
Gold TongueWhen haggling, you add d6 to your roll.Any CHA Test to persuade someone is made with Advantage if the person does not actively dislike/hate you.
Many PocketsIt no longer takes an action to retrieve an item from your backpack slots during combat, and you are able to use Ammo stored in a backpack slot.You gain 2 additional backpack slots.

Leveling up

Roll to see if attributes increase, roll twice for DEX or WIS.